Showing posts with label Niall Gavin. Show all posts
Showing posts with label Niall Gavin. Show all posts

Thursday, January 4, 2018

What I learnt in 2017 #alwayslearning

Rachel Burnham writes:  I started out 2017 with an emphasis on curiosity and experimentation. My ‘strategy’ was simply to try out new things, to do different things and make sure I scheduled time to be around positive people.  

Illustration for Ignite presentation CIPD ACE 2017



Along the way, I got involved in and initiated some really interesting projects, events and learning opportunities from co-organising an Unconference in Manchester in February for L&D Connect, to co-hosting regular #LnDCoWorking Manchester days throughout the year, presenting a session at the CIPD NAP event in June, presenting a segment on Learning Now TV and doing my first Ignite session at CIPD ACE in November – I was gut-wrenchingly nervous, but it went well.  I also organised a series of events and social media ‘stuff’ that made up the public policy hackathon for CIPD Manchester ‘The Big Conversation about Families, Parents and the Workplace’.  And of course I learnt lots.

Here are some of my key learning points:

Collaborative learning
I worked with two particular collaborative learning partners during this year – with Niall Gavin (you can find him at @niallgavinuk on Twitter) on exploring the uses of VR and AR for L&D – you can read and watch our blogs & broadcasts here and with Mike Shaw (he can be found at @MikeShawLD on Twitter) on learning to use Snapchat, creating videos, learning transfer, curation and a host of things. 

I find it really helps my learning to work with a partner when learning new stuff: somethings are just a little tricky to learn on your own eg being interviewed on video; most things benefit from the different perspectives and opportunities to discuss that working in partnership brings; and working with a partner gives you access to support, advice and encouragement when you get stuck and someone to celebrate gains with.   I think the most valuable aspect for me, is the sense of accountability that working with a partner brings – it keeps me focused and helps me to make time for learning.  I am reading Gretchen Rubin’s book on habits ‘Better than Before’ and she identifies that being held accountable can help with building positive habits. 

Plus, it is fun learning with other people – well, it is with Niall and Mike anyway! I recommend it.

Collaborative Working
As well as the collaborative learning, I have this year worked more closely with more other people, on more different types of projects, than for a long while.  These included working with shifting configurations of people, working as part of teams of volunteers and paid staff, working with virtual teams and loose collaborations with individuals.  I know ‘work is learning and learning is work’ as Harold Jarche says, but I feel that the experiences were quite different to those focused specifically on learning and so I am separating out my learning from these.

Some of these collaborations have worked better than others, some spectacularly well, some more so-so – when they work well I have been reminded what a joy it is to work with other collaboratively with others and how much more and better you can achieve.  When it has not gone so well, I have been reminded how easy I find it to make unhelpful assumptions and confuse these with what is actually the case.  I have also been reflecting a lot on the value of being able to move fast and freely on the one hand and the time needed to build and nurture relationships of trust that making working with others possible and effective.   And when to work in which way.

And I have learnt how good it is to be able to ask for help.  I can’t quite believe that I am only learning this now at this stage in my life.  Maybe I am really learning it over again.  Anyway, this has been important learning this last year.

Varied formats
This year I found myself playing more with varied formats for events, whether learning or consultative.  This included open space for unconferences, online and in person hackathons and using activity stations or provocations, both as side activity and as the main focus. 
   


 For example, I put together a series of mini-activities to support CIPD Manchester’s AGM and Unconference in May.  The activities were short provocations to get people thinking and talking around the themes of the event prior to the start and during breaks and lunch time.  These included being invited to decide which aspect of HR was most in need of over-hauling and placing a bead in a tray for your favoured option and writing a gift card to tie to a display identifying ‘What gifts does HR/L&D bring to the organisation?’ 





I have learnt that personal calmness for me comes from careful organisation when organising these types of events
– particularly careful deployment of plastic wallets and effective labelling!


I have also started to do more work one to one with individuals tailoring short learning programmes to meet individual needs, whether that is developing a particular digital skill or supporting an individual to develop their broader L&D skills. I have really enjoyed this – it is great being able to really tailor to meet individual needs and I hope to do more of this in 2018.

Camera Confidence
I wanted to become more confident in being on camera and in making short videos.  Use of video is of growing importance in L&D and I wanted to build my skills in this area.

Learning to use Snapchat has been very valuable – it provides an easy way to create short videos and effectively edit them in the moment.   From playing with Snapchat, I have become more confident in speaking to camera and in getting others to share their views on camera.  I have produced a number of short videos reporting on L&D/HR events and I also use video for reflection and Working Out Loud.   I think Snapchat is a great tool for L&D people – why not give it a go?

I also have taken part in several recordings using Zoom with Niall Gavin discussing VR in Learning and have used video on a smart phone – though I have lots more to learn about this.

In July, I had the opportunity to present a short segment for Learning Now TV and interview participants in an eLearning Network event held in Manchester – my confidence in front of the camera had definitely grown, as I jumped at the chance.

Sketchnoting and more
I have been creating sketchnotes for a couple of years now.  I often live Sketchnote and this year was part of the social media reporting team for both the CIPD L&D Show and the LPI’s Learning Live event.   I find them incredibly valuable for myself for note-taking – I refer back to them much more frequently than I ever did with traditional notes, plus I can share them with other people.  I have used them to capture key points from podcasts, reading and conversations.

Live Sketchnote from CIPD L&D Show 2017


This year I have realised how useful they are as a reflective tool and to present ideas visually.    This is a Sketchnote I created as part of my collaborative work with Niall Gavin to represent some of our learning about the range of VR possible.



Over the last year, I have started to make much more use of my drawing skills, creating larger scale Sketchnotes for events, doing graphic facilitation for an MBA programme and creating illustrations for blogs and slides. 



I am planning to do more with my drawing and will be offering workshops in Sketchnoting later in the year. Get in touch if you are interested in this or would like me to create a Sketchnote for a meeting or event.

Curation
I have been curating materials both for my personal use and for use in learning for some years, but started in 2017 a process of reflecting on my practice and active experimentation with some different tools – aided and abetted by Mike Shaw.

I have made changes in the tools I use, reviewed my habits and mindset and worked on my skills to make my curation practice more effective.   As part of this, I have realised that I design differently when using curation, to when I am creating all the resources.   I am in the midst of writing a series of blogs about curation, so won’t go into further depth here, but encourage you to read the first of these blogs if you are interested in finding out more. 

My key learning point here, is in the value of actively experimenting with different approaches.  I need to try stuff out to really learn about it and this is the basis of what I share with other people.

I begin 2018 full of excitement, ideas, plans and learning to share with others.  And a commitment to keep on being curious  #alwayslearning.

Rachel Burnham

2 January 2018


Burnham L & D Consultancy helps L&D professionals update and refresh their skills.  I am particularly interested in blended learning, the use of digital skills for learning, evaluation and anything that improves the impact of learning on performance.  

Friday, April 7, 2017

Learning Every Day – Collaborative Learning


Rachel Burnham writes: If you want to be learning every day, then one of the most effective ways in my experience is to find someone to learn alongside, a practice partner, someone to collaborate in learning with.

I have had two brilliant experiences of this recently.  Over the last three months I have been engaged in collaborative learning about how VR (Virtual Reality) can be used effectively in workplace learning, with my friend and fellow independent L&D consultant Niall Gavin (@niallgavinuk).  We both participated in a webinar on the subject of VR and that kickstarted a series of conversations, which led to us finding out more about VR and giving it a go.  As a result of our collaborative learning we put together a series of blogs, Sketchnotes and video conversations to share what we discovered under the #VRinLearning. 

In a similar way, I have also been learning practical skills of video making and particularly how to use Snapchat for this purpose, with my fellow Manchester-based Mike Shaw (@MikeShawLD).  Learning alongside, can be a great way of learning a practical skill such as video making, where there are skills & confidence to be developed both behind and in front of the camera, which can be difficult to practice on your own.

There are many benefits to collaborative learning:

·       You can pool resources – sharing your insights and helpful resources – thus accelerating the learning process.

·       Practical tips – when you get stuck, your partner can often help you practically problem-solve.  I’m not sure that I would have ever got my head around Snapchat without tips from Mike.

·       Extend your thinking – being able to share ideas and talk them through with another person can challenge and develop your thinking.  This was key in working on the VR project with Niall and seeing Mike’s completed Snapchat videos has inspired me to try out different ways of presenting information.

·       Above all encouragement & fun – learning alongside someone else is just more fun and encourages you to keep going when otherwise you might just give up.   It is great to go to an event such as CIPD’s L&D Show 10th & 11th May (for details) with a colleague and share the learning from this together, comparing and contrasting your learning from the event. Or follow the event via #cipdldshow



Why not give collaborative learning a go yourself?  Or share your stories of how you have done this – I would love to hear about your experiences.



Rachel Burnham



8/4/17



Burnham L & D Consultancy helps L&D professionals update and refresh their skills.  I am particularly interested in blended learning, the use of digital skills for learning, evaluation and anything that improves the impact of learning on performance. 


Wednesday, March 29, 2017

Niall & Rachel's VR Odyssey - part 4 - Summary & Lessons Learned


Rachel Burnham writes: Over the last few months Niall Gavin and myself have been learning about VR and how it can be used to enhance learning experiences in the workplace. In our first blog post, we explained why we started out on this voyage of discovery and explained what VR is.   In part 2 we shared our experiences of using VR in a short video conversation and accompanying blog posts.  In part 3, we discussed the potential of VR and also its pros & cons in a second short video.  Here is the final part of our journey.

Ancient Greek ship (Pentekonter)

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VR in Learning Research – Summary & Lessons Learned Rachel Burnham and Niall Gavin

After our three month discovery Odyssey exploring Virtual (and Augmented) Reality, its potential impacts and possible applications, we feel much more informed about VR and how it is currently being - and could in the future be used in Learning and Development.  In no way do we consider ourselves experts and, of course, the field continues to change and evolve at pace, but we find ourselves much better informed and alert to the possibilities and also to some of the risks.

We’d like to share our current thinking with you here.

1.  Virtual – and Augmented - Reality is the shiny new kid on the block in the consumer world, in education, in business and latterly, in Learning & Development. As has tended to be the case with the increasing consumerisation of technology (think smartphones, think Siri, think Pokemon GO, think Amazon Echo…), the people who will show up looking for learning and performance support in the workplace – and looking to L&D to demonstrate leadership, expertise and potential solutions – will have an expectation that VR may be part of the mix.


2.  VR, with its immersive experience, has tremendous potential as a tool for use in Learning & Development.  There are some very exciting ways in which it can be applied to create powerful, engaging and effective learning experiences.  And this can be done within all price ranges.



3.  VR is not a magical tool that will once and forever transform L&D.  It is potentially a great tool – but like all L&D tools, only when it is used in the right place, for the right need and in the right context.  Consider carefully if the VR experience is adding to the learning, beyond that which can be gained from another approach.


4.  Consider where on the scale of VR immersion (passive <> some interaction <> total immersion) would be the most effective approach to meet the need.  If the requirement is for less than total immersion, then go for the cheaper option, with less investment in kit and skills development and which uses technology already familiar to employees.



5.  As an L&D professional, it is important to build your own awareness and familiarity with new tools such as VR, so that you can spot where and when it can be used in your own organisation or to support your own clients effectively (and also where and when it would be inappropriate to use it). So make sure that within your network you have people who are working with VR and are sharing what they have learned about it.



6.  If you do decide that there is some potential for using VR in your own organisation, start small.  Consider a small pilot using equipment and VR software at the low/no cost end of the spectrum.  And then review, learn and experiment again.



7.  Where you need a bespoke, rather than an off-the-peg, solution make sure that you use an experienced and reputable provider.  Ask around first, compare and contrast.  Speak to other clients that they’ve worked with.



8.  Consider how accessible to the intended learner a VR option would be.  Think especially about those with disabilities, those who wear glasses and/or those with conditions such as vertigo.  How robust is your proposed solution for these individuals?  We had a mixed experience, in most cases with no problems at all, but some VR options did not meet our needs and, indeed, proved to be ineffective and unproductive.



9.  Keep an eye on developments in AR – Augmented Reality.  This is a related field, which is developing rapidly and could have even more applications to improving performance than VR. The principle of overlaying ‘real life’ (as seen through the smartphone or tablet camera and/or a headset or tech-enhanced glasses) with other imagery and or text, has huge potential in engineering training, medical training, safety training, asset management and location/geographically sensitive experiences. The recent news from Apple (conspicuous by its absence in the VR arena thus far) that it sees AR as the next big thing – as big as the smartphone, according to CEO Tim Cook - suggests that AR may be the ‘killer app’ here. Expect some interesting ideas and applications here from the tech giant.


10. We have compiled a Resource Sheet to complement this blog and video series, with curated links to other research, blogs, webinars, podcasts, reports and other curated resources and is published separately
https://drive.google.com/file/d/0B5Slxmr1R8cJWko4Q3dnLWpWQjQ/view?usp=sharing . Inevitably, in this fast changing and evolving landscape, this will be (indeed, probably is already) out of date shortly.

Finally, we would love to hear about your experiences in using VR. Tell us your stories. Have you used it? How and where have you used it? Are you now thinking about using it or have you decided not to use it - and why? Let’s keep the conversation and the learning going in the rapidly evolving and dynamic field in Learning and Development. Use the Twitter hashtag #VRinLearning.



Rachel Burnham and Niall Gavin

March 2017

Wednesday, March 22, 2017

Niall & Rachel's VR Odyssey - part 2 - Our Experiences with VR


Rachel Burnham writes: Over the last few months Niall Gavin and myself have been learning about VR and how it can be used to enhance learning experiences in the workplace. In our first blog post, we explained why we started out on this voyage of discovery and explained what VR is.   In this video and the accompanying blog posts we discuss our experiences of using VR.


The range of immersive experiences with VR - by Rachel Burnham



My experience of testing out VR

Over the last couple of months I have tried out a few different examples of VR, with varying degrees of immersion from a passive experience, right through to a fuller immersive experience where you could manipulate objects within the setting of the VR experience.  Each of these different levels of immersion made use of different equipment, which becomes progressive sophisticated and correspondingly increases in price. 

My first experience was to try out a pair of Google Cardboard Glasses, bought very cheaply and which played an app on my mobile phone.  For this example, I downloaded a free app from The National Autistic Society which allows you to briefly step into the shoes of someone with autism.  Once I was wearing the glasses and the app started playing, I found myself experiencing something of the overload of information which many people with autism experience, with loud noises and bright lights.  Although wearing the glasses, particularly over my ordinary pair of glasses was a bit awkward, I soon found myself concentrating on the 360 degree experience and realizing that as I moved my head I could move around within the scenario. 

The experience was short and afterwards I did feel a bit dizzy, but then I do experience vertigo and so stayed carefully sat down, whilst I reviewed the experience.  

I think this particular kind of VR experience could be an interesting and impactful addition to a face to face session – with this sort of topic, I think it would be useful to discuss the experience with other people to put it into a wider context and to work through the implications of this for your organisation.

I had a different, more interactive experience with VR, when I tried out two programmes by eLearning Studios.  These made use of rather more expensive VR glasses, with the addition of headphones, but which also utilized mobile phones to play the software.  With the first pair of VR glasses, I had some difficulty because of the large size of my ordinary glasses frame, but with a second type of VR glasses there was no problem at all.  

The first programme I tested out was a health and safety scenario, where a fire started within an office and you had to decide what steps to take.  The scenario was fast paced and  you had to make decisions along the way about what was the right action to take in response to a series of challenges posed such as what type of fire extinguisher to use.   It certainly got the adrenaline going and I can see how it could play a part in providing a repeated risk-free rehearsal of the steps to go through in this kind of stressful situation.

The second scenario provided an opportunity to rehearse in a very different kind of stressful situation – this time practicing a presentation in front of a large audience.   This time you could hear a heart pumping as you were about to step out onto the stage – I was convinced it was my own, but of course it actually was a recording.   Both of these programmes provided you with feedback on your performance and would enable you to practice repeatedly, enabling you to develop a smooth performance and thus improve your confidence.

The third type of VR experience was much more immersive and involved the wearing of glasses, earphones and handheld grips, so that you could actually operate and manipulate objects within the VR room, which amazing appeared around you.  In this test experience by Immerse Learning, you could lift and drop objects, open doors, unhook components and most dramatically also move inside the equipment you had been servicing, which was an odd but intriguing experience.  It allowed you to look at the equipment from an angle which you never could with the actual equipment! 

When I removed the glasses and unhooked myself after a few minutes in this ‘room’, I looked around and felt real surprise at not being able to see the room and objects which I had just been interacting with – that’s how real it felt!

After I had initially drafted this piece, I tried out some further VR experiences and one of these was a much less positive experience.   I had a go at VR simulation of driving a fork lift truck.  I immediately noticed how wobbly the visuals were for this and within a few seconds I started to feel very uncomfortable.  By 1.08 minute in, I decided to stop – but the damage was done and I had terrible motion sickness.  In fact, that brief experience was sufficient to trigger a migraine, which had me in a darkened room, despite my medication, for about 6 hours.  Not a pleasant experience!  I know that the best VR experiences don’t have this impact on me and other people, but clearly some VR experiences do, so shop around and ask questions of providers about their experience of this issue.

Why not read about Niall's experiences in his blog post?

Rachel Burnham

February/March 2017

Burnham L & D Consultancy helps L&D professionals update and refresh their skills.  I am particularly interested in blended learning, the use of digital skills for learning, evaluation and anything that improves the impact of learning on performance.